ksp high altitude plane

By climbing, you reduce drag, exponentially with altitude. Running the 60U engine at about 40U seems to give me a good balance between reduced drag and air intake. 2022 Take-Two Interactive Software, Inc. Make sure we're on the same page with terminology. You can post now and register later. All the information you could want to know about science, including the altitudes for each celestial body, and what altitudes a given experiment works on are available at: http://wiki.kerbalspaceprogram.com/wiki/Science. - "In Space High" means your craft is inside the given Sphere of Influence and above the "Space Border" altitude listed in the Celestial Body Multiplier Matrix. Or about the same speed but 1000 m higher. http://www.youtube.com/user/Cruzanak?sub_confirmation=1Quicklinks to topics in this videoJet Engine Concepts: 0:30Air Intakes: 1:13Flameouts: 2:22Control Surfaces: 5:08Flying Tips: 5:57This video will go over everything that you need to know about to design a capable plane that can fly in the thinnest of atmospheres. Minimising the environmental effects of my dyson brain, Theoretically Correct vs Practical Notation. KSP Career: Episode 13 - High Altitude Surveys Mike Aben 28.5K subscribers Subscribe 7.7K views 7 years ago Day 114: A busy day at the KSC with three missions, the highlights being the launch. Imagine that first plane but with the bubble cockpit and the old style round intakes. Privacy Policy. How to tell which packages are held back due to phased updates. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Just sounds like the engines can't get enough air, in KSP high speed also generates air intake so I'm guessing what is happening is that you have the initial speed to get to altitude but the lack of air at altitude is starving the engine resulting in lower speed which further reduces air intake and it cascades until either the engine shuts down or you return to denser atmosphere at a lower altitude. Please consider starting a new thread rather than reviving this one. The more successful the flights, the more successful the space program is. A full suite of flaps on the trailing edges of the main wings give it exceptional low-speed lift, and small hydroplane steps mounted on each side of the fuselage bottom help lift it out of the water (lowering water drag) during takeoff runs. Should i add a larger wing area for higher lift? TLDR: You need parts you don't have to make a plane that flies that high. Here's Mr. Manley using it in his tutorial: @Pvt.Grichmann: I think it's at specific locations on Kerbin, not just anywhere above 18km. The U-2 is probably the highest altitude aircraft still flying. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=1933948095, https://steamcommunity.com/sharedfiles/filedetails/?id=1933948668, https://steamcommunity.com/sharedfiles/filedetails/?id=1934517923, https://steamcommunity.com/sharedfiles/filedetails/?id=1335577943, https://steamcommunity.com/sharedfiles/filedetails/?id=1640213502, https://steamcommunity.com/sharedfiles/filedetails/?id=1640214586, https://steamcommunity.com/sharedfiles/filedetails/?id=1937826505, https://steamcommunity.com/sharedfiles/filedetails/?id=1937931692. In this chapter, you ll learn about the Space Plane Hangar, a building that forms part of the Kerbal . Which makes this engine ideal for those missions which require doing many science activities above particular altitudes. Along with rockets, planes are one of KSP's most commonly referenced kinds of vessel, and are a vessel type . The SR-71 could probably fly higher, but it isn't flying any more. KSP Quick Guides: High Altitude Design and Flying - Stock v.23 Stoober AK 3.32K subscribers Subscribe 21K views 8 years ago This tutorial will cover designing and flying a plane that can soar. Yes. If it's below the cross-hairs, you need a little more AoA. Or it can supercruise at three times the speed of an equivalent Wheesley jet (with nearly equal fuel efficiency) at 15,000 m altitude. You could try combining the two. Even up there the plane acts squirrely. Under some circumstances, you may want to reduce the engine gimbal range or disable it altogether, particularly when flying at high speeds (e.g. Using very light "engine rich" planes and "reverse swooping" (building velocity at 10km then gently curving up) you can temporarily get above 20km with Wheesely and Juno. When you are surrounded by plenty of air there will of course be no need to suck in air artificially but the higher you get the less dense the air around you becomes and in order to make sure that your engines have enough oxygen to burn the fuel it needs to suck air in forcefully. Trying to do something without the right part is long and difficult path. surface of jool. A temple in the desert (6 29 47 S 141 40 3 W) known as Tut-Un Jeb-Ahn, although this name can only be seen when a vessel crashes into it. Unfortunately, there's no simple rule to tell you what the angle needs to be when you're building the plane-- it depends on lots of variables, such as your weight, drag, intended cruising altitude, intended cruising speed. There is a very close tolerance to the two speeds. What's the difference between a power rail and a signal line? Then I increase throttle until about 2/3 or even full, climbing with a high inclination (it can also go straight up). Pasted as rich text. I also added a parachute and decoupler since I find it too hard to correctly land this thing yet ;-) I managed to land in the water once, though. You can post now and register later. If that's all a case of Too Many Words, think of it this way: Suppose you just build a plane the "default" way and don't put any. Cheers again fellas. You can spin around the whole world on just fumes. Personally, I don't enjoy survey contracts on Kerbin. 2/3 (KSP 1.11.2) - YouTube I break out the Mk2 parts and Panther engines to build a better jet that can go higher and faster. Subscribe -. Really. At the equator, sea level temperatures vary between a nighttime low of 9 C and a daytime high of 15 C. If you've attached them to your fuselage with zero AoA, what that means is that when you fly, you're going to have to have the entire plane pitched slightly above in order to generate lift. It has two modes: The first, Dry mode, is similar to that of the J-33 "Wheesley" Basic Jet Engine, with a bit more thrust. Right now, my big, fat plane has trouble breaking 10 km altitude and 200 m/s forward speed (largely due to its payload). Thank you, I was able to reach up to 24km altitude with this design. But. Slap that behind a plane you'll be able to go beyond 20km without any trouble. A destructible memorial to the old Mk. Will post my results. I'm going to try adding a small solid fuel rocket engine toned down to get the initial height then dump it, as well as check into that high end gear mentioned. at the very least, you'd need the panther, that'll get you over 16k easily, well to 25k. Immediately starting rocket engines at full throttle turned out to make most of my aircrafts totally unstable, turning them up gradually worked way better. Listen to this guy, don't go much farther above 15000 with high altitude engines. Arqade is a question and answer site for passionate videogamers on all platforms. Basically I can hit a target altitude of 20,000m but can not maintain it. Remembering the FW TA152 and the U2 I put long wings on it and while its turn rate makes an airliner look like a fighter plane it is stable enough at 19000m. This lowers their effective "weight"-- for example, a craft flying at 1400 m/s on Kerbin is effectively flying as if gravity were only 2/3 of its actual value. KSP also tends to have very harsh induced drag if angle of attack gets too high. Ksp engine altitudes I've been trying my hand at some High altitude speedy planes for a while now, but can't seem to get a hang of the altitudes that each engine likes, I know kerbal isn't earth, so looking up the crushing altitude of say the sr71, doesn't seem to apply, but I was hoping that others experiences would help me. . Build a plane or rocket for Kerbal high altitudes - Arqade Satellite Launcher - Kerbal Space Program Wiki Jets drop thrust at higher altitude and speed, but also drop . KSP Delta-V Calculator - KSP HOW TO CALCULATE DELTA-V Have you checked out the wiki yet? and our The X-37 is operated by the United States Space Force for orbital spaceflight missions intended to demonstrate reusable space technologies. So I've created those two planes, both with weasley turbofan engine: This is your problem-- as folks have pointed out, it's not a high-altitude engine. 1 Pod outside the level 3 VAB. Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. Kerbal Space Program Jool Landing Youtube. Main goals: Auto-trimming. I would like to know which altitude I have to maintain for my experiments. Your airspeed is mostly limited by terminal velocity; you can go much faster if you climb a little higher. If too much air runs into the turbine, the excessive amount just flows out unused through side-vents (I think). Knowing how to design these types of planes make jumping in to SSTO design very easy as there are only a few minor changes that need to be made.Music Credits:1st Song: \"Elephants\" - YouTube Audio Library2nd Song: \"Hot Heat\" - YouTube Audio Library3rd Song: \"Echoes\" - Kasbo - https://soundcloud.com/k-sboWhat game is this? So if you replace the turbos with basic jets, you will have more thrust from the ground up, and your vessel will weigh slightly less. 2022 Take-Two Interactive Software, Inc. Yes, although they have only been flown with nearly full tanks. For example, the RAPIER engine doesn't seem as the first choice as the "best" high altitude air-breathing engine but in long-distance and high-altitude challenges it is. What are the minimum altitudes for each warp level? Aircraft can be very temperamental to fly, especially on the keyboard. I am currently designing a mission that will involve several very long distance plane flights. But you'll need to unlock: High Altitude Flight Which cost 300 science. You will find that when you're flying around, will always be slightly below the crosshairs on the navball. When added to a plane it allows tuning of the controls vs speed/altitude/G load/other factors. Either of the two speeds are to be avoided. Information Changelog Stats A well-designed jet with this engine and with the afterburner lit, flown properly, can momentarily climb to 30,000 m altitude. I don't have any exact numbers for you, but you can right-click an engine in flight and it will show both current and optimal airflow, which should hopefully let you work out the best altitude. - Insane lift to weight didn't help. air) that high up. Here's my example of dealing with the situation. Using Kolmogorov complexity to measure difficulty of problems? Note: Your post will require moderator approval before it will be visible. Your link has been automatically embedded. Its an approximation missing someelements. Planes and Altitude differences. :: Kerbal Space Program General From my observations I can say that "Efficiency" is not a good indicator of how well your engine performs. Building a High Altitude Jet | Stream pt. That will unlock: "Whiplash" Turbojet Which is capable of high altitude, high speed flight. So now to come to an end: from my experience I'd say for a medium sized aircraft it is best to fly between 12-13 km. with a thrust vectoring range of only 3 degrees. EDIT: Didn't notice you were using FAR. This thread is quite old. I started by attaching two LV-909 rocket engines to a regular low-atmosphere plane: In this save, I don't have custom action groups yet, so I'm using the RCS control to toggle between jet and rocket modes. Content titles and body; Content titles only TroubleshootingMechJebPVG - KSP-RO/RP-0 GitHub Wiki . Don't be too surprised if KSP's aero model breaks down in edge cases. Grichman's answer got me in the right direction. Long distance airplane flight tips? - Kerbal Space Program Forums Thankyou all, I now reckon I have a much better understanding of the engines, hopefully that'll translate to better aircraft. Note that you need to activate the afterburner ("Wet Mode") manually. If you have an account, sign in now to post with your account. But you'll need to unlock: Which cost 300 science. Plane - Kerbal Space Program Wiki Delta-v budget - Wikipedia Unfortunately, most space plane designs are impossible (or at the very least impractical) at your current tech level. This makes jets built using this engine considerably more maneuverable. The second, Wet mode, uses the afterburner to produce thrust almost equal to the J-X4 "Whiplash" Turbo Ramjet Engine, but at a considerably reduced fuel efficiency. 101 kPa 1 atm Scale Height 5000 m Atmospheric Height 69 077.553 m 1.010-6 atm Minimum Temprature -40.19 C 232.96 K Maximum Temprature 20 C 293.15 K Oxygen Present Yes Contents 1 Kerbin 2 Topography 3 Kerbal Space Center 4 Atmosphere 4.1 The Troposphere 4.2 The Stratosphere 4.3 The Thermosphere 4.4 The Exosphere 5 The Kerbin System 5.1 The Mun The thrust of jets (turbo or otherwise) depends on airspeed: basics deliver more thrust at low speeds, while turbojets only really come into their own when you fly very fast (which also means flying very high, 20km and over). Isn't that backwards snark? How do I install mods for Kerbal Space Program 1.1? To get higher with the low tech jet engines, you need rocket assist. In my case, it brought me to 20km up at a 45-degree angle, but it is probably not optimal. Don't worry about Isp. Watch out for your SAS if you're running batteries without a jet for a long time. Early career high altitude observations question : r/KerbalAcademy Building a High Altitude Jet | Stream pt. 2/3 (KSP 1.11.2) So, to correct " is below crosshairs", what you need to do is to add a little AoA to the wings. High altitude (~20km) possible with normal plane engines? If you upgrade to the panther (or get one on a contract) that engine can get you much higher. However, I've failed to build a vehicle to achieve this (without a hundred retries). It'll probably be more efficient with more intakes, but I wouldn't increase the number of engines. I'd almost expect it to work better in stock since infini-gliders can be done. All trademarks are property of their respective owners in the US and other countries. Then it is "In Space Low over Mun.". Things that work at low altitude don't work so well up high and the plane ends up going up and down while slowly losing speed until it can't maintain altitude anymore. The most efficient way is, of course, to make a high altitude (or space) plane. I decided to look into that two intakes thing, and it turns out to make 11-12 m/s difference at 19,000m with my plane. But maybe your patience? I should perhaps start trying out NEAR to get ready of 0.90, though. Create an account to follow your favorite communities and start taking part in conversations. Designing a High Altitude Jet | KSP: Making Space Home GitHub - Boris-Barboris/AtmosphereAutopilot: Plugin for Kerbal Space Make sure you've angled your wings up slightly so that you provide enough lift for a 0 angle of attack at top speed. The maximum cruise altitude is just over 40,000 feet. So Pvt. That annoys me but I can't seem to get a design to make it work. Air Intake) and how fast your aircraft ultimately flies (air resistance/altitude)! Upload or insert images from URL. I've since shaved that down more but that was by going even higher and even faster). - Spamming airintakes didn't help. This means it is better to have excessive amounts of oxygen than not to. Slap that behind a plane you'll be able to go beyond 20km without any trouble. Does a plane consume more fuel if it flies at higher altitudes? The U-2's published maximum altitude is somewhere above 74,000 feet. Kerbal Space Program 2 . 1 1: The basics 2 2: Setting it up 3 3: First flight 4 4: Finishing touches 1: The basics First of all, you're going to need an airplane. Now I have a plane that will fly around the world at an altitude of the low-20s. Which is capable of high altitude, high speed flight. as a rule of thumb they all lose thrust at higher altitudes and at high velocities. If you want to cover your aircraft with loads of intakes, I'm sure you could easily fly above 35km and reach 2000+ m/s velocity. A little while back I spent a long time trying to circumnavigate Kerbin on the least liquid fuel possible (i posted the record to the sub: 254 units of fuel. More air is better. There is no such thing as "so high radar can not detect it", since radar can detect things in outer space. Or is it the same for all celestial bodies? One problem is i'm running stock on career mode and only have 30 part to spare, so large planes are out of the question. You cannot paste images directly. Proceed with caution. Because when your engine has to take in air forcefully it automatically means there isn't enough surrounding your engine and that again means that air density and therefor air resistance must be pretty low too. You are simply running out of atmosphere (i.e. I was even able to do this with three pairs of Junos instead of the large jet engine pair (I don't have the technology level for that). Control Sensativty for Planes - KSP2 Suggestions and Development This tutorial will cover designing and flying a plane that can soar at high altitudes! i dont know what kind of range youre looking for but i would make a significantly smaller plane. - "In Space Low" means your craft is inside the "Space Border" altitude and in an orbital path. I was generally under the impression that basic jets were mostly deadweight on high-performance aircraft: while they are superior for low-speed, low-altitude operations, they become deadweight at hypersonic velocities. Editing Kerbal Space Program save files for KSO, Rasterpropmonitor for Kerbal Space Program. Any advices for building a vehicle for this task? This page was last edited on 22 December 2019, at 20:54. The other thing to bear in mind is that tuning the AoA (angle of attack) of your wings makes a difference. Why is there a voltage on my HDMI and coaxial cables? http://kerbalspaceprogram.com, Press J to jump to the feed. 2.) What determines the maximum altitude a plane can reach? As long as the engine gets enough air it will work at proper efficiency. Also, jets eat fuel at pounds-per-minute -- if you cover twice as much ground in the same time, your plane will be more efficient. These are the building blocks of solid spaceplane design!Subscribe! Valve Corporation. Kerbal Space Program ( KSP) is a space flight simulation video game developed by Mexican developer Squad for Linux, OS X, Windows, PlayStation 4, PlayStation 5, Xbox Series X/S and Xbox One. All other versions are slower and lower and unstable in turns. Your link has been automatically embedded. - "In Space High" means your craft is inside the given Sphere of Influence and above the "Space Border" altitude listed in the Celestial Body Multiplier Matrix. I don't have that cockpit in my career game yet, but maybe it will work with the other one. Connect and share knowledge within a single location that is structured and easy to search. Building a rocket to fly vertical seems to be nearly impossible, in the atmosphere they tend to become unstable (or maybe I missed a trick?). Alternatively, you can assign the afterburner toggle (labelled "switch mode") to an action group if you wish to activate it with a hotkey. Ok, the panther engine is still not good enough. The best answers are voted up and rise to the top, Not the answer you're looking for? The benefits should be obvious. The stratospheric region, where temperature rises as altitude increases, spans the region between the altitudes of 10 km and 22 km. If you nudge your wing's angle up slightly with rotate tool then it'll move your prograde closer to your direction of flight and significantly reduce drag. CONTROLABLE plane for ~20km altitude? :: Kerbal Space Program General Air Flow: Air Flow represents with how much force air passes the turbine (notice: different amounts of air at the same speed equals in different amounts of force!). I'm in career mode (have the turbofan engine) and trying to get some science readings for a mission at a high altitude. KSP doesn't care (much) about aspect ratio; the total lift is the same regardless of configuration. J-404 "Panther" Afterburning Turbofan - Kerbal Space Program 1Altitude requirement 2Orbit 3Speed, range, and altitude 4Flight duration 5Flight profiles 5.1Ballistic missiles 5.2Tourist flights 5.3Scientific experiments 5.4Sub-orbital transportation 6Notable uncrewed sub-orbital spaceflights 7Crewed sub-orbital spaceflights 8Future of crewed sub-orbital spaceflight 9See also 10References Note that KSP planes get one substantial speed benefit that's much more pronounced than IRL aircraft, due to the freakishly small planet sizes: they're actually flying at a large fraction of orbital velocity. Something that I think has become less clear since someone updated the wiki. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. This works, but it's not optimal. With only panthers unlocked I might add. : : . How can I make money in the new career mode? Paste as plain text instead, Put a couple of radial mount parachutes just above the com and add a reaction wheel. Is it correct to use "the" before "materials used in making buildings are"? Thanks for the help! Your decreased flight time means you probably won't make it to your location. high-2 A Screenshot of Kerbal Space Program It is somewhat slow but very steady in flight. The idea is to slow the plane to a stall above your landing spot the pop the parachute. The sweet spot for the upper atmo engines, I find, is between 10k and 12k. Delta wings are able to work better since the lack of lift per square area is compensated by having larger area to provide lift. You arent doing anything wrong. If you have an account, sign in now to post with your account. 2022 Take-Two Interactive Software, Inc. It only takes a minute to sign up. Planes in Space. It is usually best for initial designs to be based on logic and real-world physics and then be prepared to experiment with non-logical alternatives for optimisation. You cannot paste images directly. No, I think it's correct, unless I've got a brain fart going, here. Or it can supercruise at three times the speed of an equivalent Wheesley jet (with nearly equal fuel efficiency) at 15,000 m altitude. That would oscillate slowly between 16000m and 17000m but was otherwise fully controllable. Welcome to the forums, ZDW. So I'm pretty darn new to KSP, and my career has barely gotten started, and the jobs for crew observations seem to dominate There's basically three ways to do that: lifting surfaces, thrust, and orbiting. Because of the exponential nature of the rocket equationthe orbital rocket needs to be considerably bigger. Is it possible to get to an altitude of 16-20km with normal plane engines? Use the reaction wheel to hold your attitude slightly nose down as you float down and you can guide yourself like a paraglider. However, it seems as if your delta wing has has more area, might that be it? Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. Note: Your post will require moderator approval before it will be visible. One of my planes is small and agile, and can easily enough glide to a safe landing even if the rockets consume all the fuel. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. The ideal case for optimally efficient flight (which is what you want if you're trying to maximize cruise altitude) is when your wings are mounted to the body, pitched up just enough that when cruising in level flight, the body of the aircraft is pointing perfectly .